Logo :
Project owner's name :
Mr Ahmad Sufian
Mr Ahmad Sufian
Country of deployment for the project :
Jordan
Jordan
Sector :
Health
Health
What problem does your company want to solve? :
We help diabetics improve the quality of their life. With our mental health focused gamification and patient community, we change the patient mindset, leading them to a healthy happy life.
We help diabetics improve the quality of their life. With our mental health focused gamification and patient community, we change the patient mindset, leading them to a healthy happy life.
What solution does your company provide? :
App increasing the compliance of patient through gamification and community support. We create a space were our app suggests a daily schedule for patients and a space for them to support each others
App increasing the compliance of patient through gamification and community support. We create a space were our app suggests a daily schedule for patients and a space for them to support each others
Describe your project :
1 in 6 adults (73 million) are living with diabetes in the MENA region, one third of them are unaware of it. Managing diabetes is a global challenge, most notably because there is still no cure for diabetes. The patient’s lifestyle is key to managing and controlling the disease. Sadly, only 50% of patients comply with lifestyle, nutritional advice, and medical regimen required, this is exactly where we focus. Our CBT based gamification program can change the patient’s mindset to enable a higher compliance rate and a long lasting change for the best. Moreover, we are enabling patients to help each other by becoming a certified sponsor/mentor, both raising compliance for the sponsor and sponsee. Sponsorship: research shows that having the support of individuals that share the same experience that can guide us through treatment increases the effectiveness of treatment, both for the sponsor and sponsee CBT Based Gamification: Increasing engagement with the application through gamification will ensure more compliance, a growing body of research is pointing at the importance of gamification to insure health outcomes for healthtech application users. Most importantly our gamification journey is based on cognitive behavioral therapy principles which are also proven to increase patient compliance.
1 in 6 adults (73 million) are living with diabetes in the MENA region, one third of them are unaware of it. Managing diabetes is a global challenge, most notably because there is still no cure for diabetes. The patient’s lifestyle is key to managing and controlling the disease. Sadly, only 50% of patients comply with lifestyle, nutritional advice, and medical regimen required, this is exactly where we focus. Our CBT based gamification program can change the patient’s mindset to enable a higher compliance rate and a long lasting change for the best. Moreover, we are enabling patients to help each other by becoming a certified sponsor/mentor, both raising compliance for the sponsor and sponsee. Sponsorship: research shows that having the support of individuals that share the same experience that can guide us through treatment increases the effectiveness of treatment, both for the sponsor and sponsee CBT Based Gamification: Increasing engagement with the application through gamification will ensure more compliance, a growing body of research is pointing at the importance of gamification to insure health outcomes for healthtech application users. Most importantly our gamification journey is based on cognitive behavioral therapy principles which are also proven to increase patient compliance.